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Complete downloadable Solutions Manual for Simply Java Programming An Application-Driven Tutorial Approach 1st Edition by Deitel. INSTRUCTOR RESOURCE INFORMATION 
TITLE: Simply Java Programming An Application-Driven Tutorial Approach 
RESOURCE:Solutions Manual 
EDITION: 1st Edition
AUTHOR: Deitel, Deitel 
PUBLISHER: Pearson 
Table of content
1. Moving Shapes Application: Introducing Computers, the Internet and Java Programming. 
2. Welcome Application: Introduction to Graphical User Interface Programming. 
3. Designing the Inventory Application: Introducing JTextFields and JButtons. 
4. Completing the Inventory Application: Introducing Programming. 
5. Enhancing the Inventory Application: Introducing Variables, Memory Concepts and Arithmetic. 
6. Wage Calculator Application: Introducing Algorithms, Pseudocode and Program Control. 
7. Dental Payment Application: Introducing JCheckBoxes and Message Dialogs. 
8. Car Payment Calculation Application: Introducing the while Repetition Statement. 
9. Class Average Application: Introducing the do
while Reptition Statement. 
10. Interest Calculator Application: Introducing the for Repetition Statement. 
11. Security Panel Application: Introducing the switch Multiple-Selection Statement. 
12. Enhancing the Wage Calculator Application: Introducing Methods. 
13. Enhancing the Interest Calculator Application: Introduction to Event-Handling. 
14. Fund Raiser Application: Introducing Scope and Conversions of Primitive Types. 
15. Craps Game Application: Introducing Random-Number Generation. 
16. Flag Quiz Application: Introducing One-Dimensional Arrays and JComboBoxes. 
17. Student Grades Application: Introducing Two-Dimensional Arrays and JRadioButtons. 
18. Microwave Oven Application: Building Your Own Classes and Objects. 
19. Shipping Hub Application: Introducing ArrayList, Iterators and Mnemonics. 
20. Screen Saver Application: Introducing Graphics and Inheritance. 
21. Cat and Mouse Painter Application: Introducing Interfaces, Mouse Input and a Discussion of Event-Handling. 
22. Typing Application: Introducing Keyboard Input and JMenus. 
23. Screen Scraping Application: Introducing String Processing. 
24. Enhanced Car Payment Calculator Application: Introducing Exception Handling. 
25. Ticket Information Application: Introducing Sequential-Access Files. 
26. ATM Application: Introducing Database Programming. 
27. Drawing Shapes Application: Introduction to Polymorphism and Expanded Discussion of Graphics. 
28. Phone Book Application: Introducing Speech Synthesis and javax.speech. 
29. Bookstore Application: Web Applications: Introducing Tomcat Server. 
30. Bookstore Application: Client Tier: Introducing HTML. 
31. Bookstore Application: Information Tier: Examining the Database with CloudView. 
32. Bookstore Application: Middle Tier: Introducing Java Server Pages. Appendices
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